So we beat on, boats against the current
April 15, 2003

Making progress again

Well in the last few days I am finally making progress again on my next GG game after a unexpected interruption. Lately I have been working on making the gameplay smooth and fun after getting most of the gameflow structure in place. I still have some technical problems to solve, but I've pretty much got a handle on how to solve them. Three new games by Christmas could be tough...

Being Interrupted

Last Saturday I was working on making some things happen on the Client instead of the Server when my 3 year old got very sick. He had to go back on oxygen a couple of days ago, but he was retaining so much fluid that his abdomen was growing very quickly. We got to the hospital at around 5 in the evening, they did blood tests and started an IV, and we were admitted and got to our room at 3 am.

Because he had bleeding issues they could not do a biopsy until Tuesday when they got his clotting times back into the normal range. On Monday night the nurse pulled his IV out by accident - blood all over. It took 6 tries and an hour and a half to get a new IV in place. He has been poked so much with needles that IVs are very hard to start.

He can never be left alone so I lived in the room with him throughout the stay leaving for short stays when my wife would visit. I watched a lot of Pokemon (his favorite) and I am now an expert on that subject. We got out on Thursday evening and are still waiting to hear the results of the biopsy. We could be heading back to UCSF at any time. Background story is here.

Now I've got another prototype to finish off in the next couple of days...

Notes on GuiMLTextCtrl

While working on some text stuff a couple of months ago I took some notes on the tags that work with GuiMLTextCtrl. A sample of how these tags work would be:

"This text is greeen and this will show as blue"

Here are the tags that you can embed in strings:

Quote:


\n - new line
\t - tab stop
<font: > - sample use: "<font:DomCasualD:28>Foo"
<tag: >
<color:rrggbb> - red green blue in hex format
<linkcolor: >
<linkcolorhl: >
<bitmap: >
<spush> - saves current text format
<spop> - restores text format that was pushed
<sbreak>
<just:left> - left justification
<just:right> - right justtification
<just:center> - centers text
<lmargin%: >
<lmargin: >
<rmargin%: >
<rmargin: >
<clip: >
<div: >
<tab: > - set tab stops?
<a:>
</a>

I also added a couple of new tags that I found useful:

<colora:rrggbbaa> - sets alpha channel along with color
<u> - start underlining text
</u> - stop underlining



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